Theatre & Live Profiling
Aste designs and creates immersive experiences. She utilises gaming-elements and audience responsive narratives to mobilise audience participation. Her projects include Sonic Sideshow and Apocalypse Gameshow.
She co-founded Glastonbury’s Underground Piano Bar and founded Computer Aided Theatre Ltd developing a set of commercially available immersive narrative tools for live event producers.
What represents meaningful parameters for personalisation of live immersive audience experiences? Currently the most prevalent frameworks of profiling are shaped to attain sales. What would a profiling system for transformational live audience experiences look like?