Anthony Head

Software Development

Anthony is a Professor of Digital Media Art and Design, artist and designer. His specialist area is in software development, mainly utilising 3D computer graphics for immersive art experiences. He is co-director of the international project, Elastic 3D Spaces, with interests in stereo 3D indoor and outdoor projection, 3D drawing and virtual and augmented reality. As an Immersion fellow,  Anthony is interested in exploring the unique qualities that different types of immersive experiences have and the impact that combining different forms of immersive media can have on experiences.

What I’m working on:

My starting point is to explore the subtle differences between several forms of immersive media, namely involving 3D graphics. I am converting a project of mine that has previously been displayed as large scale projection (Light Years: Coast), and applying to different types of virtual reality. Through this experiment I am exploring different intensities of immersion as well as encountering issues that arise in creating VR experiences, such as minimising nausea. The experiment also enables me to establish the appropriateness of different forms of immersion for varying needs. Following this initial project, I am intending to explore other potential uses of virtual reality including within the field of architecture, considering how VR can be used to enhance client’s understanding of new buildings.

Research Question:

What are the differences between 3D immersive formats in terms of user experiences?

Expertise and skills:

I am an artist, designer and coder. I create interactive and generative experiences for public audiences. Recent work has included sculpture, stereography, outdoor projection as pubic art, and music visualisation. A majority of my work includes realtime 3D computer graphics and coding in Java or C#. I teach animation and coding and create electronic music. I’m very interested in the future potential of virtual and augmented reality, thinking about a time where current technical limitations are overcome.